Products of this category
Digital Media Doctor 3.1 for Windows PC 3.1.1.6
Digital Media Doctor performs diagnostic tests to determine device integrity. Includes benchmark tests, with various read and write modes. Reports on how well the media is functioning are created and fixes logical read errors.
Digital Media Doctor 3.1 for Mac 3.1.1.6
Digital Media Doctor performs diagnostic tests to determine device integrity. Includes benchmark tests, with various read and write modes. Reports on how well the media is functioning are created and fixes logical read errors.
Digital Media Doctor (PC) 3.1.1.2
Digital Media Doctor performs diagnostic tests to determine device integrity. Includes benchmark tests, with various read and write modes. Reports on how well the media is functioning are created and fixes logical read errors.

ShaderMark 2.1 Build 130a 1.0

ShaderMark 2.1 Build 130a 1.0

Select your Rating:
Publisher: ToMMTi-Systems
License: Freeware
Size: 71.2 MB
Date added: 2013-05-10
Downloads: 9
Downloads - Last week: 0



ShaderMark 2.1 is a DirectX 9.0 pixel shader benchmark. All pixel and vertex shader code is written in MicrosoftOCOs High Level Shading Language. ShaderMark provides the possibility to use different compiler targets and advanced options. It also features a picture quality comparison based on mean square error (MSE) values.

Motivation

Currently there is no DirectX 9.0 HLSL pixel shader benchmark on the market. Futuremark's 3DMark03 (www.futuremark.com) and Massive's AquaMark 3.0 (www.aquamark.com) are bases on hand written assembler shaders or partly HLSL shaders. HLSL is the future of shader development! The HLSL shader compiler and its different profiles have to be tested and this gap fills ShaderMark v2.1. Driver cheating is also an issue. With ShaderMark, it is easily possible to change the underlying HLSL shader code which makes it impossible to OCtoptimizeOCL a driver for a certain shader, instead of the whole shader pipeline. ShaderMark v2.1 is also the first pixel shader benchmark, which measures the performance of the new shader model 3.0

FEATURES:

TE HLSL shaders only
TE Pixel/vertex shader targets: ps_2_0, ps_2_a, ps_2_b, ps_3_0 / vs_2_0, vs_2_a, vs_3_0 with itOCOs advanced features
TE Multiple render targets
TE sRGB textures
TE Picture quality mode with Mean Square Error calculation based on the picture quality of the Microsoft Reference Rasterizer
TE Gamma correction through DAC or frame buffer write (FBW)
TE most shaders uses an IBL (image based lighting) texture
TE Auto generated mipmaps
TE Command line mode for batch runs
TE Width range of display options can be changed
Release notes: New Release<br/>TE compiled with the latest Intel 9.0 Compiler
TE linked against the latest Microsoft DirectX SDK (Juni 2005)
TE fixed a shader bug (Combination Effect) on ATi R3xx / R4xx cards
TE required D3DX library build 26 <br/> [ ShaderMark full changelog ]




OS: WinXP, Windows Vista, Windows Vista x64, Windows 7, Windows 7 x64
Keywords of ShaderMark 2.1 Build 130a
Downloads from ToMMTi-Systems
ShaderMark 2.1 -  ShaderMark is a DirectX 9.0 pixel shader benchmark. All pixel and vertex shader code is written in Microsoft&rsquo;s High Level Shading Language. ShaderMark provides the possibility to use different compiler targets and advanced options. ... (7/0) download
Related Press, Software News